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Meisam Taheri

Meisam Taheri

Associate Professor

Associate Professor

Email
meisam.taheri@inn.no
Phone number
+47 62 51 72 98

Faculty of Film, TV and Games
Department of Game Development – The Game School
Campus Hamar, Room 2N3326

Short description

Education:

He earned a Master's degree in Software Engineering from Staffordshire University, UK, in 2013 and a PhD in Control Systems Engineering from Gifu University, Japan, in 2017.

Projects:

During his Master's programme, he worked on a project titled “An Autonomous Intelligent Tool for Problem Solving in Programming”. As a research assistant during his PhD, he contributed to several projects, including Autonomous Guided Vehicles (AGVs) and optimization of Flexible Transfer Lines (FTL).

PhD Thesis:

His PhD thesis was titled “Driver Behavior Analysis Using a Head-Mounted Display (VR) Driving Simulator”. The title in Japanese is 型ッドマントト型 VR アックックシュータタアションション者老语分话分用.

Research Interests:

His research interests include Production Engineering, Software Engineering, Intelligent Machines, Simulations and Serious Games, Game Engines (Unreal Engine 4 and Unity3D), Driving Simulators, Game Design and Development, Programming Languages, Brain-Computer Interface(BCI), and Virtual Reality and Simulation.  Generative AI, Text To Speech (TTS), Speech to Text.

Programming Languages:

He is proficient in C/C++, C#, and Python.

Other Interests and Hobbies:

He has a wide range of interests and hobbies, including Japanese Culture and Language, Music Production, Conceptual Design, Microcontrollers, Arduino and Raspberry Pi, IoT Devices, Robotics, Photography, and Artificial Intelligence.

Areas of Expertise:

His areas of expertise include Programming Languages, Driving Simulators, Game Development, Optimization Algorithms, and XR.

Teaching Subjects:

He teaches several subjects, including Programming 1 (C++), Programming 2 (C++ / Unreal Engine 5), Data Structures and Algorithms (C++), 3D Game Engine (OpenGL C++), Python, Python in AI, Game Engine Architecture.

Contact

If you are interested in collaborating or have any questions, feel free to reach out:

LinkedIn Profile

 

 

Publications

  • Cyma-Wejchenig, Magdalena; Tarnas, Jacek; Taheri, Meisam & Stemplewski, Rafał (2026). Exergame enjoyment using various devices and awareness of their use for physical activity and health improvement among young adults. BMC sports science, medicine and rehabilitation. 18, p. 1–17. doi: 10.1186/s13102-026-01685-x. Full text in Research Archive
  • Taheri, Meisam; Tan, Tiow Wee; Flaten, Ole E. & Cyma-Wejchenig, Magdalena (2025). Enhancing Education Training with A Virtual Reality-Based Simulator Integrated Generative AI. In Paolis, Lucio Tommaso De; Arpaia, Pasquale & Sacco, Marco (Ed.), Extended Reality. Springer. ISSN 9783031977817. p. 394–406. doi: 10.1007/978-3-031-97781-7_29. Full text in Research Archive
  • Vibeto, Håvard Andreas; Mana, Sanu Vamanchery & Taheri, Meisam (2025). Pitch Me One More Time: Using Virtual Reality to Overcome Stage Fright in Pitching. In Orel, Marko; Cerne, Matej & Wong, Sut I (Ed.), Humanizing the Digital Workspace: Creativity, Innovation and Leadership in the Age of Technology. Springer Nature. ISSN 9783031769016. p. 493–518. doi: 10.1007/978-3-031-76902-3_20. Full text in Research Archive
  • Taheri, Seyyed Meisam; Aske, Adam Emile & Tan, Tiow Wee (2024). Developing a Serious Game for Acute Pain Detection by utilizing Virtual Reality and Brain-Computer Interfaces. Lecture Notes in Networks and Systems. ISSN 2367-3370. p. 93–102. doi: 10.1007/978-981-97-3289-0_8. Full text in Research Archive
  • Kao, Shih-Chueh; Haga, Ole Christoffer & Taheri, Seyyed Meisam (2024). Conceptualising Cinematic Augmented Reality. AVANCA CINEMA. ISSN 0218-4052. Full text in Research Archive
  • Taheri, Meisam; Lorentzen, Nefise Özkal & Tan, Kevin (2023). Creative teaching method through international collaboration and open discussion classroom. ICERI Proceedings. p. 711–717. doi: 10.21125/iceri.2023.0256. Full text in Research Archive
  • Taheri, Meisam; Tan, Kevin & Aske, Adam Emile (2023). A behavior analysis tool using pitch presentation training virtual reality simulation by employing brain computer interface technology. ICERI Proceedings. p. 711–717. doi: 10.21125/iceri.2023.0257. Full text in Research Archive
  • Tan, Tiow Wee; Mobbs, Sophie Anne; Vibeto, Håvard Andreas & Taheri, Seyyed meisam (2022). Understanding the advantages of Hybrid setting over Virtual setting in Serious Games Application. Lecture Notes in Computer Science (LNCS). ISSN 0302-9743. doi: 10.1007/978-3-031-22124-8. Full text in Research Archive
  • Taheri, Seyyed meisam & Kalnikaite, Diana (2022). A study of how Virtual Reality and Brain Computer Interface can manipulate the brain. In Nishi, Hiroaki & Li, Yonghui (Ed.), Proceedings of the 5th International Conference on Software Engineering and Information Management (ICSIM). Association for Computing Machinery (ACM). ISSN 9781450395519. p. 6–10. doi: 10.1145/3520084.3520086. Full text in Research Archive
  • Taheri, Seyyed meisam (2017). Development of a driving simulator with analyzing driver’s characteristics based on a virtual reality head mounted display. Journal of Transportation Technologies. ISSN 2160-0473. doi: 10.4236/jtts.2017.73023. Full text in Research Archive
  • Taheri, Seyyed meisam (2017). Virtual Reality Driving Simulation for Measuring Driver Behavior and Characteristics. Journal of Transportation Technologies. ISSN 2160-0473. doi: 10.4236/jtts.2017.72009. Full text in Research Archive

View all works in NVA

  • Taheri, Meisam; Cyma-Wejchenig, Magdalena; Gomes, Lucia & Tan, Tiow Wee (2025). Adaptive Historical Education through Generative AI and Immersive Game Design. doi: 10.1007/978-3-032-07986-2_6. Full text in Research Archive
  • Taheri, Meisam & Tan, Tiow Wee (2025). Seminar on The Making of Intelligent Chatbots. Full text in Research Archive
  • Taheri, Meisam; Tan, Tiow Wee & Flaten, Ole E. (2025). Enhancing Education Training with A Virtual Reality-Based Simulator Integrated Generative AI. doi: https:/link.springer.com/chapter/10.1007/978-3-031-97781-7_29. Full text in Research Archive
  • Taheri, Seyyed Meisam; Aske, Adam Emile & Tan, Tiow Wee (2024). Developing a Serious Game for Acute Pain Detection by utilizing Virtual Reality and Brain-Computer Interfaces. Full text in Research Archive
  • Taheri, Meisam & Tan, Tiow Wee (2024). Enhancing Presentation Skills: A Virtual Reality-Based Simulator with Integrated Generative AI for Dynamic Pitch Presentations and Interviews. Full text in Research Archive
  • Taheri, Meisam (2024). ÖGEM Graduate Seminar Series 17: AI 101: AI Unmasked: Separating Hype from Reality What It Is, How to Use It, and Why It Matters. Full text in Research Archive
  • Taheri, Seyyed Meisam (2023). A Behavior Analysis Tool Using Pitch Presentation Training Virtual Reality Simulation (Serious Game) (By Employing Brain Computer Interface Technology). Full text in Research Archive
  • Taheri, Seyyed Meisam (2023). Detecting acute pain using Machine learning and Brain Computer interface. Full text in Research Archive
  • Taheri, Seyyed Meisam; Lorentzen, Nefise Özkal & Tan, Tiow Wee (2023). CREATIVE TEACHING METHOD THROUGH INTERNATIONAL COLLABORATION AND OPEN DISCUSSION CLASSROOM. Full text in Research Archive
  • Taheri, Seyyed Meisam; Tan, Tiow Wee & aske, Adam Emile (2023). A BEHAVIOR ANALYSIS TOOL USING PITCH PRESENTATION TRAINING VIRTUAL REALITY SIMULATION BY EMPLOYING BRAIN COMPUTER INTERFACE TECHNOLOGY. Full text in Research Archive
  • Taheri, Seyyed Meisam (2023). Actuate pain detection using BCI. Full text in Research Archive
  • Taheri, Seyyed meisam; Tornberg, Jimi & Tan, Tiow Wee (2022). A study of Cyberbullying in online multiplayer games. Full text in Research Archive
  • Taheri, Seyyed meisam (2022). Guest lectures online in CSCI 5020 to the graduate students in Computer Science, Ontario Tech University. Full text in Research Archive
  • Taheri, Meisam & Kalnikaite, Diana (2022). A study of how Virtual Reality and Brain Computer Interface can manipulate the brain. Full text in Research Archive
  • Taheri, Meisam & Javeid, Deniz (2021). A STUDY OF HOW VIDEO GAMES ASSIST WITH LEARNING. Full text in Research Archive
  • Taheri, Seyyed meisam (2021). HOW PANDEMIC AND REMOTE LEARNING AFFECT STUDENTS' STUDY AND LIFE AT UNIVERSITY. Full text in Research Archive
  • Taheri, Seyyed meisam (2015). Evaluating the effectiveness of problem solving techniques and tools in programming. Full text in Research Archive

View all works in NVA

Addresses

Visiting Address

Biohuset
Holsetgata 22, N-2317 Hamar
Room 2N3326
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Postal Address

University of Inland Norway
Postboks 400 Vestad
2418 Elverum
Norway