Our research
From 2020-2030 the department has defined four main research areas:
Art by design and purpose
The nexus of art, conceptualisation, applied concepts and design. The area involves the science of creation art in creating different aspects of human-computer interface as it appears in game development, but also in related fields like simulators, integrated assessment models and reality games for strategy.
The art is designed and created for defined utilitarian purposes, based on causal insights. It works around the thinking necessary for going from art as a handcraft to art as a knowledge-oriented activity.
Game development, gamification science and gaming technology
The field combines traditional methods with innovative approaches using systems analysis and system dynamics. This theme is typically transdisciplinary with combinations of pieces from traditional sciences.
Innovative approaches to programming and variants of artificial intelligence belong here. This area involves the sciences that come together when present and future games are to be created.
Systems thinking, systems analysis and system dynamics
The research area is transdisciplinary, is problem solution oriented, using applied systems analysis for investigation and system dynamics for gamification, simulations and interpretation in general.
This research focus area combines all traditional academic fields needed to solve complex or challenging issues, for any application where gamification, system thinking and simulation can play a role. This stretches from applied sustainability, advanced technology, materials, biophysical economics, social dynamics, life sciences and virtual phenomena.
Industrial innovation and interactive simulations
The area covers advanced simulations for real world systems and how these are used. This is applied system dynamics and systems analysis in the fields of industrial production, industrial systems, and integration of world systems.
The research field heavily employs transdisciplinary competences, utilising systems thinking and aspects of gamification, systems thinking and simulations.