Game Art Lab

The Game Art Lab (GAL) aims to become a leading Nordic hub for interdisciplinary research into the aesthetic, narrative, and technical frontiers of digital media. By synthesizing game development, animation, and cinematic storytelling, GAL will explore how immersive experiences can redefine human interaction, education, and entertainment.

Established:
2026
Academic discipline:
Film, TV, and digital media
Logo tekst GAL, Game Art Lab

Core research pillars:

  • Aesthetic Innovation: Researching stylized and realistic art direction in real-time engines.
  • Narrative Design: Exploring non-linear storytelling and procedural narrative in games and XR.
  • Cinematic Convergence: Bridging the gap between traditional filmmaking (The TV School) and real-time cinematic content creation.
  • Immersive Human-Centric Design: Studying user engagement within VR/AR and motion-capture-driven performances.
  • Artificial Intelligent implementation: Exploring the transformation of game development, UX with AI implementation.
News
  • Object Soul AI in KIP 2026 Oct. 13, 2026 9:38 AM

    Object Soul is an interactive art experience that invites users into a dialogue with everyday objects. Powered by AI and design thinking collaborated with Southern Taiwan University of Science and Technology, the application uses metaphor and imagination integrated with MacGuffin cards to shift human perspective, allowing participants to experience the world through the eyes and soul of the familiar items around them.

    KIP 2026: https://domkirkeodden.no/kip-2026

  • The research group contributed to the AWE 2026 Conference Sep. 15, 2026 11:27 AM

    Associate Professor Jason S. Kao gave a presentation at the AWE 2026 Conference in June.

  • Propose to bridge vital expertise June 11, 2026 10:07 AM

    Game Art Lab members Jason Kao, Mohamed Riad Yahoubi, and Sanu Mana have officially submitted a comprehensive research proposal for a competitive Research Council of Norway funding call.